The
proprietor of the store is a lean, almost skeletal man. He's an unfriendly man with a seeming instant
dislike for me. He suspiciously asks me,
“Where you goin', stranger?”
I
claim to be a horticulturist, interested in some of the unusual plants that grow
in a mangrove swamp.
The
man sneers, "The mangrove swamp is a good place to avoid. Strange things happening in the swamp. Best you stay away from there.”
I tell
the man, "I don't need trouble, but I'm good at handling strange
things. I have an assignment to explore
the mangrove swamp, because of a university study. I'm a poor boy and I have to earn my money.”
The
man grins at me and says, "Yeah, like as not, you'll earn your money. Right boys?”
There
are a few disreputable looking loafers hanging around the store. They look like trouble. However, I'm good at handling trouble.
The
boys do indicate that the mangrove swamp is indeed trouble, especially for
strangers.
I buy
a few supplies from the proprietor and stash my supplies in my back pack. I then walk out of the store and toward the
setting sun. I follow a dim, beaten
earth trail through the flat land.
The
trail winds along, between little ponds of brackish water or salt water and I
walk in steadily growing dusk. The
darkness grows and a man would sometimes hardly be able to see his way through
the gloom. However, I'm not human, and I
can see quite a ways into the infra red. I pick my way through the darkness, along
damp ground.
After
I have walked for a ways, I become aware that I'm being tracked by someone,
probably several someones. I have a pretty good idea that my trackers
are at least some of the disreputable looking loafers who were hanging around
the general store. I continue to walk,
headed a bit to the North of the mangrove swamp. I keep alert and keep walking.
When
it gets to be full dark and I'm just within the mangrove swamp, I halt and turn
to face those who follow me. I'm not
human, and I can see quite a ways into the infra red,
but that's not the sense that I use. I
pull scabbarded Glyr out of my backpack and strap the
scabbard to my belt. I then keep my eyes
closed and I also remove a very bright LED flashlight from my
backpack. I aim the flashlight where my
very keen hearing tells me that my pursuers are walking, following my footsteps
along the dim trail. I switch on the
flashlight, leaving my pursuers suddenly night blind. I then move into three pursuers and I use Glyr to good effect.
My
pursuers are armed, but that does them little good, as the bright light from my
flashlight has left them night blind.
With
my help, Glyr takes the lives of the three.
I
remove two rifles and a pistol from the corpses. I also slit the pockets of the corpses and
remove a few dollars in cash. I leave
the corpses, where they lie. This near
to Hell Tree, the corpses won't be there, in the mangrove swamp, when the
morning comes.
I walk
to the shore of the Gulf of Mexico and throw the rifles and the pistol as far
as I can, into the waters of the sea.
Then,
with no real choice, I keep alert and keep walking.
(Mangrove
trees can survive, even when most of their roots are underwater and can't
breathe. The mangrove trees mostly prop
themselves above the water level with stilt roots and can then absorb air
through pores [called lenticels] in their bark.
Some mangroves root on higher ground and make many pneumatophores,
root-like structures which stick up out of the soil like straws to enable
breathing. The pneumatophores are
covered in lenticels. In any case the
mangrove trees put out root structures which are above ground, giving the trees
the appearance of being on stilts.)
A human couldn't see where to walk, in the darkness. However, I can see well into the infra-red
and the remaining heat from the day gives me enough illumination to make my way
through the mangrove swamp, until I find the Hell Tree.
Hell Tree stands alone, towering above the rest of the
trees in the mangrove swamp and providing a sort of grim warning to those who
walk into its domain.
I
remove my back pack and hang it from the branches of a bush. I then extract from my backpack and set up a
small, low level light that illuminates mostly in the infra
red. I wash my hands with water
from my canteen and then have a little snack of dried meat, that I purchased
along my bus journey, washed down with water from my canteen. I then wait for the action to start.
A bat
flies at me and I draw Glyr and slash the bat in two.
Glyr mutters, “A waste of time, it was just an animal and not
of magic.”
I
chuckle, “Glyr, magic or not, I don't want a bat in
my face.”
(As I
have stated, Glyr is not magic, but a living being, a
demon. Glyr is
a demon, fiercer than any demon of Earth.
Glyr and I will deal with ghosts, the undead
and demons, this night, or we will die. Glyr and I
are exiles and we have no choice in matters.
I prefer to wait for the main events to use Glyr,
but I can use Glyr against other attackers, if I deem
it necessary. Glyr
and I don't actually talk, but rather communicate mind to mind.)
Glyr reflects for a moment or two and says, “I suppose that a
warm up is not really a bad thing. I
must start to kill, at some point in time.”
I
chuckle, “Ghosts will come. I'm not
afraid of ghosts, I'm an anti-necromancer.
The undead will come. I'm not
afraid of the undead, I'm an anti-necromancer.
Demons will also come. I'm not
afraid of demons, I'm an anti-necromancer.”
Glyr lectures me, "Ghosts will come. I'm a demon and I'm not afraid of
ghosts. The undead will come. I'm a demon and I'm not afraid of the
undead. Demons will also come. I'm a demon, more powerful than any demon of
Earth and I'm not afraid of demons here.”
I
sigh, "Most of our tasks lead to very interesting nights. That, however, is our destiny."
I then
sheath Glyr.
I can
feel the rage rise in Glyr.
I say,
“Very soon now, Glyr.
You must be a little patient. It
wouldn't do to draw you and let your anger dissipate, while we wait.” (I actually speak the words, but to no real
purpose. Glyr
can't hear me, but, as I have said, Glyr can read my
mind, at least to an extent.)
As
full night comes, the residual infra red light from
the ground begins to fade. The small,
low level light that illuminates mostly in the infra red,
that I previously set up, provides enough illumination for my purposes.
Out of the sea staggers a
black man, probably a slave, who must have drowned many years ago. The zombie form
is draped with seaweed that glitters with an evil glow. The zombie stops, shakes itself and then
launches itself in an attack against me.
I draw
Glyr and wait until the zombie is almost on me. I then slash with Glyr
and the zombie rushes past me, having received what would have been a fatal
wound in a living creature.
However,
the zombie is not a living creature, it's undead, and it turns and again
attempts to rush at me.
I cut
the zombie's head off and the zombie rushes past me, with what would have been
an instantly fatal wound in a living creature.
However,
the zombie is not a living creature, it turns and the headless creature
attempts to rush at me.
This
time, I cut one of the zombie's legs off and the zombie finally pitches to the
ground. The headless, one legged
creature is of no danger to me and it doesn't attempt to rise.
As I
slashed at the zombie, the seaweed clinging to the creature lashed at me. The seaweed would have tried to attach itself
to a human and then burrow into the human's flesh. However, I'm not human. I now peel the seaweed off me and wait for
the next attack. Glyr
feeds some of the undeath it got from the zombie,
back into me.
Some
sort of flying hell beasts launch themselves at me, from the Hell Tree.
I kill
one of the flying beasts with Glyr and flail at the
other with a length of seaweed.
The
flying beast doesn't like the seaweed at all!
It turns, in mid air, and then dives at me in
a senseless attack. I move aside, at the
last possible instant, and kill the second flying beast, with Glyr.”
Glyr feeds some of the life force that it got from the flying
beasts, back into me.
In the
infra red light, I see a form stagger put of the
sea. The form is that of an ancient
seafarer, possibly a Spaniard. The form
is free of seaweed, but it does have a sword.
The
sword that the seafarer carries is a cutlass, a cutlass of maybe the same
length as Glyr.
The seafarer is a bit taller than I am and probably has a bit of a reach
advantage on me.
I have
not trained against a cutlass, so I take a stance in tierce, the standard en garde stance for saber fencing. I
watch to see what the seafarer will do.
The
seafarer seems a bit puzzled that I take my stance and he then charges me,
slashing at my head with his cutlass.
I
deflect the seafarer's cut with a beat parry and then I riposte.
The
seafarer manages a beat parry of his own and continues to try to move into me.
(The
seafarer is not as strong as I am and I'm much quicker. The seafarer does have a very minimal
advantage in reach. I need to move,
avoid the power moves at which he's better trained than I am, and I need to
make no mistakes.)
As the
seafarer tries to reach me, I move from side to side and also use pass forwards
and pass backwards. (A pass forward is
illegal in contest saber fencing, but we're not doing
contest saber fencing.)
The
seafarer then tries a prise-de-fer, which is a bad
mistake, since I'm stronger than he is.
I disengage, with displacement movement and then thrust Glyr into the seafarer.
I get only the very tip of Glyr into the
seafarer.