Chapter
1
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DAY 1
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Although
Captain Jarn Theffig had lived in Skunnik for nearly
a year, the city still seemed foreign to him. He had learned its streets and
alleys and neighborhoods as well as any of the other Vothan Riders who had been
assigned constabulary duty there, but when he rode along one of its boulevards
or entered one of its peculiar districts, he often had a vague feeling of
unease, as he did now. It was early in the morning, and he and a Vothan Rider
named Braga were riding south down Zayet Street, one of the wide cobblestone
avenues that ran north and south through central Skunnik. They were headed
toward a disreputable part of the city known as the Bolt, where a crime had
been reported. As they neared their destination, Jarn felt his heart beat a
little faster.
He pushed all
bothersome thoughts out of his mind and focused on the clip-clop sound of the
two horses as they cantered along the cobblestones. The morning was pleasantly
cool, and the near-cloudless sky promised a fine day. They turned right at Safflam Street and proceeded for two blocks before turning
left onto Trink Street, another of Skunnik’s main
avenues. As they continued south, the buildings became less grand in style but
still looked solid and stable. Jarn approved of plainness of building construction,
but the contrast with the grandiose vistas of the northern part of the city was
striking. On upper Zayet Street they had passed splendid inns and taverns built
of graystone and pinkstone,
and their large front doors, often painted blue or red or gold, were set well
back from the street proper. Further south the buildings were mostly wood,
sometimes brick, and few were taller than three storeys.
They crossed
Morsen Street and entered the Bolt, a warren of narrow unpaved streets that
sometimes twisted and meandered and often ended abruptly, for no apparent
reason that Jarn could see. The neighborhood consisted mostly of small two-storey wooden buildings crowded together like spectators at
a hanging, but the Bolt was also home to some of the city’s oldest structures.
It was also home to most of Skunnik’s least
respectable denizens, and it seemed to Jarn as if he spent half his time there
looking into crimes.
They turned a
corner, and Jarn swore. The Yellowshirt named Kurff
was standing at the mouth of the alley Jarn was looking for, a block away, as
if he were waiting. Jarn slowed his horse to a walk and glanced at Braga.
“I see
him,” Braga said.
“Kurff,” Jarn
muttered. “Again.”
“Third time in
as many weeks.”
“Don’t remind
me,” Jarn replied.
They halted at
the alley and dismounted. Kurff, who wore the bright yellow uniform of the
Acrinite Guardsmen—known to all as “Yellowshirts”—looked up and nodded. Kurff
was a half-foot shorter than Jarn but weighed as much or more. His short legs
and stout torso reminded Jarn of a barrel set on two sticks. Long, stringy
black hair hung in lank twists nearly to his shoulders, and his small, dark
eyes stared out from a face that seemed fleshy and gaunt at the same time.
Kurff raised a bushy eyebrow and gave Jarn a vague smile. “Saddlemaster Jarn.”
“It’s Captain
Jarn now, Kurff,” Jarn replied.
The Yellowshirt shrugged. “You’re late to the festivities,
Captain Jarn.”
“We come when
we’re called,” Jarn said. “We don’t have secret sources of information.”
Kurff frowned.
“Implying that I do?”
“Are you
implying that you don’t?”
“When an
Acrinite finds a dead body or evidence of any other crime, he’s likely to come
to the Guardsmen first,” Kurff said. “You can’t expect them to go running to
you Voths.”
“Why not?
We’re here to serve.”
“Acrinites
don’t trust you.”
“We’ve played
fair with your people, Kurff. Probably better than you deserve.”
“Could be I
wouldn’t argue with you,” Kurff said. “But most Acrinites see the
Voths—especially you Vothan Riders—as an occupying force.”
“We’re
occupying nothing but our own land—which your Acrinite ancestors stole from us
a thousand years ago, through lies and deceit.”
Kurff snorted.
“If your ancestors hadn’t been off riding to
every part of the known world and beyond, they might have noticed.”
“That doesn’t
excuse theft.”
“Leaving a fat
coin purse in the middle of the street in a bad part of town doesn’t excuse
theft, either, it just makes it more likely.”
“Never mind,”
Jarn said. “I want to have a look at the victim’s body.”
“Right this
way, Captain Jarn,” Kurff replied before heading into the alley.
“Braga, you
stay here with the horses,” Jarn said to his companion, and then he turned and
followed Kurff down the narrow alley, which ran between a tavern and a saddlery.
Jarn entered a small yard behind the tavern and saw the dead man lying on his
back. Two Yellowshirts were crouched over him. They looked up when Kurff and
Jarn arrived.
“Captain Jarn
would like to have a look at our victim,” Kurff said to the two Yellowshirts.
The two nodded
and moved away. Jarn approached the body and knelt down
next to it. The victim wore tan leggings, a dark brown tunic, and black boots.
He had short brown hair and a neatly trimmed beard. Dead brown eyes stared up
from a face as pale as parchment, and the man’s features seemed twisted, as if
he had died from a bad fright.
Kurff
approached and stood near the victim’s feet.
“What have you
got so far?” Jarn asked.
“Male, early
middle years, looked to be fit before someone stole his life away.”
“Any
idea who he is?”
“Aye,” Kurff
replied.
Jarn looked up
and glared at him. “Who?”
“Raff Salorian.”
Jarn swore.
“Reported missing nine days ago.”
“Aye.”
“Rebels.”
“Aye.”
“Bastards,”
Jarn muttered.
“Aye,” Kurff
said. Jarn stared at him, trying to decide if he was being sarcastic or
serious, but the Yellowshirt’s stolid face gave away nothing.
It was the
usual practice of the major Acrinite rebel group to abduct Acrinites they
considered collaborators, hold them for nine days, and then kill them and dump
their bodies somewhere in the city. Now and then, they murdered a Voth, but
most crimes against the Voths were the work of lone assassins.
“There’s a
triangle on the sole of his right foot,” Kurff said. He knelt
down and pulled off the victim’s right boot. “Have a look.”
Jarn stood up
and went to see. He knelt down again and rubbed his
thumb over the small black triangle as Kurff held the victim’s leg up. The mark
seemed to be part of the man’s skin, not like ink or dye. If the rebels’ recent
pattern of abductions and murders held, the victim’s body would be drained of
blood and missing its heart as well.
Kurff lowered
the victim’s leg, and Jarn stood up. “I have a litter coming,” he said.
Kurff frowned.
“Why?”
“To take the
body back to headquarters.”
“Why? What are
you going to do with him?”
Jarn resisted
the urge to tell the Yellowshirt it was none of his
concern. “We have a mage who claims he can see into dead bodies. Maybe he can
learn something about … something.”
“Learn what?”
Kurff snapped.
“I don’t
know,” Jarn snapped back.
“This man
deserves a proper burial, not a game of read my entrails conducted by some
petty conjurer.”
“He’ll get a
proper burial,” Jarn said.
“Aye, with
half his innards missing. I won’t have you tampering with the dead, not unless
it’s your own dead.”
“The mage
won’t tamper with his body,” Jarn said, looking uncomfortable as he said it.
“He can look … he claims he can look inside a corpse with some kind of second
sight.”
Kurff furrowed
his brow and stared at Jarn. “I didn’t think you believed in magery.”
“Right now,
I’m ready to try anything,” Jarn said, an expression of unease still clouding
his face.
“Do you trust
this mage?” Kurff asked.
Jarn shrugged
but said nothing.
“I thought
not,” Kurff said. “Nor do I.”
“You don’t
even know who it is,” Jarn said.
“I’ll find out
soon enough. I want to be present when your mage works his make-believe magic.”
Jarn was
considering his response when another Vothan Rider, a graybeard named Grion, arrived in the small yard.
“Did you bring
the litter?” Jarn asked him.
“Yes, and a
message,” Grion said. “Line Commander Lahgoh wants
you to return to headquarters now. He says it’s important.”
Jarn
nodded. “You and Braga bring the victim on the litter.” He turned to Kurff.
“I’ll let you know when the mage plans to do his … work.”
“Thank
you,” Kurff said. It was the first time Jarn had heard the man utter that
phrase.
“No
other Yellowshirts or any other Acrinites,” Jarn said. “Just you.”
Kurff
nodded his agreement, and Jarn left the alley.
Â
Chapter
2
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The sun had
risen above the buildings of eastern Skunnik, but the air still had a bite as
Jarn rode north on Trink Street. He was headed toward the Vothan Riders’
provincial headquarters, a low, nondescript structure known as the Mang,
located in Skunnik’s wealthy northern end, the
neighborhood called The Basket. The sturdy fortress was two blocks west of the
Beldur Palace, the home and headquarters of the Acrinite Guardsman, and three
blocks east of the Palace of the High Hext, which had been the home and
headquarters of the former Acrinite leader. The Riders could have claimed the
Beldur for themselves, but the Yellowshirts had occupied it for a thousand
years, and the Riders had no wish to antagonize them further. Besides,
occupying such an ostentatious pile of stone and brick would have been out of
character for Vothan Riders, who preferred a building that more closely resembled
their headquarters back in Rualgar, the capital of
Vothan.
Jarn rode
through a cross street and saw a shopkeeper in the next block emerge from his
shop and begin setting up a stand, piling it with tunics, skirts, and sashmeens, the colorful
ankle-length garments popular among the Acrinites. He had been meaning to buy
one for Sanaja, but he knew he might not see her for months, so he put the
thought out of his mind.
When Jarn drew
near the shopkeeper, he nodded a greeting, but the man ignored him, which was
no surprise. Acrinites bore little love for Vothan Riders. Jarn looked around
and saw tavern owners, guildsmen, and other shopkeepers going about their
business, some sweeping away dust and debris from low stone porches fronting
narrow two-story buildings, others setting up stands and displays. He glanced
over his shoulder and then right and left as he passed another cross street. It
occurred to him that he had rarely traveled alone in Skunnik. Although no one
had officially decreed it, Riders and other Voths with business in the
provincial capital, or anywhere else in Acrin,
usually traveled in groups.
Jarn didn’t
think anyone would trouble him during daylight hours. Besides being known for
their skill with weapons, the Vothan Riders had a well-deserved reputation for
toughness, endurance, and fearlessness. In some quarters, they also had a
reputation for violence and brutality, a notion they did little to dispel, even
though it was mostly false. Nevertheless, Jarn remained wary. Staying on your guard
was how you stayed alive anywhere in the known world.
The Mang
finally came within sight, and Jarn turned right, traveling a few blocks before
turning left and approaching a building that resembled nothing so much as a
plain gray brick topped by a square tower at each corner and a double tower
over the main entrance. He passed through a guarded gate in the wall that
surrounded the squat fortress and proceeded to the stable, where a groom took
his horse. He walked to the main entrance, climbed a stairway to the second
floor, and continued to the office of Line Commander Lahgoh.
The door was
open, and Jarn stepped into the small front room of Lahgoh’s
quarters. Sunlight streamed in through three tall, narrow windows arrayed along
one wall. The windows extended from a foot above the floor nearly to the
ceiling, illuminating the room without need of candles or torches. Lahgoh was
sitting at a large oak desk, poring over a map. He wore the familiar leather
and brass raiment of a Vothan Rider, and a small insignia on his left shoulder
identified his rank as line commander. He had short dark hair with a streak of
silver running through it and a dark, neatly trimmed beard. A thin white scar
ran from the corner of his left eye down to his beard. He was ten years older
than Jarn, but people often took them for brothers.
Lahgoh looked
up from the map and gestured for Jarn to take a seat opposite him. Jarn did,
and Lahgoh pushed aside the map.
“You’ll
be wondering why I sent for you,” Lahgoh said.
“Aye,” Jarn
replied. “If it’s to give me an assignment away from Acrin,
I can be packed and ready to leave in an hour.”
Lahgoh gave
him a crooked smile and nodded in appreciation of the jape—before shaking his
head to reject the notion. “I do have another assignment for you and your men,
but it’s right here in Skunnik. You’re to start immediately.”
“I’m supposed
to be present when that mage tries to peer inside our latest victim. I told
Kurff he could witness it as well.”
Lahgoh raised
an eyebrow. “You’re being kind to Kurff?”
“He raised a
stink about giving the victim a proper burial, without defiling his body.”
“I’m
glad you and Kurff are working well together.”
“We’re not,
and I don’t trust him. It wouldn’t surprise me if he’s a rebel himself, maybe
something worse.”
Lahgoh
shrugged. “The Yellowshirts don’t trust us any more than we trust them. Nor do
any other Acrinites trust us or like us, excepting those who overcharge us for
their weak ale and stale bread.”
“Kurff
said much the same.”
“He isn’t
wrong. But I didn’t summon you to engage in talk of politics—well, perhaps I
did.”
The light in
the room dimmed slightly as a cloud passed across the morning sun. Both men
glanced at the windows, as if waiting for the room to brighten again. Lahgoh
stood up and went to a side table that held a pitcher of wine and six goblets.
He poured wine into two of the goblets, set one on his desk, and handed the
other to Jarn. “Vothan strong red,” he announced before sitting down again.
“None of that sour Acrinite piss.”
Jarn nodded
his thanks and took a long drink. Then he said, “You were about to tell me why
you summoned me.”
“We have a
delicate situation on our hands,” Lahgoh said. “As you know, the Brythyn Realm has long had various treaties and trade
agreements with the Acrinites. Now that there is no longer an Acrinite Realm,
the Brythyners want a treaty with us.”
“I’d take care
treating with the Brythyners,” Jarn said. “Their
pacts with the Acrinites did the Voths little benefit.”
“True enough,
but now that the Brythyn Realm is on our new border,
a peace pact and a trade treaty are in our interest. We’ll finally be able to
sell Vothan goods to the Brythyners and buy goods
from them at fair prices. As for the delicate situation I mentioned, it
involves the Brythyn diplomat sent to Skunnik to
negotiate the treaty.”
“Skunnik? Why
not send their man to Rualgar?”
“It’s the Brythyners’ way of showing their displeasure at the Voths’
ascendancy, even as they deign to negotiate with us.”
Jarn shook his
head. “They’re a haughty lot.”
“Indeed. And
you’ll find Lord Grenling among the haughtiest. The Brythyners
also want us to make some concessions to the Acrinites. They believe they
deserve more self-rule.”
“They’re lucky
we haven’t thrown them all out.”
“I doubt we
could even if we wanted to. The Acrinites outnumber us, and they don’t lack for
friends.”
“All this is
for the diplomats to jaw over,” Jarn said. “What’s it to do with the Riders?”
“I was getting
to that,” Lahgoh said. “On their way here from Brythyn,
somebody snatched Lord Grenling’s daughter. She was
supposed to marry one of the Acrinite nobility, a lord named Keddro. The
marriage had been arranged more than a year ago but was put off because of the
war and the other troubles. Lord Grenling is demanding that we find her and
punish the culprits responsible for the outrage before he’ll sign any treaty
with us. Lord Keddro is even more adamant that we find his betrothed. He’s let
it be known that he thinks the Voths might be responsible.”
“Is Lord
Keddro a fool then?”
“Aye, and a
loud one.”
Jarn let out a
long breath. “It may have been the rebels.”
Lahgoh shook
his head. “I don’t know that the rebels or their sort would harm an ally of Acrin. I think it’s more likely some brigands took the girl
for ransom.”
“Is Lord Grenling
willing to pay a ransom, if it comes to that?” Jarn asked.
Lahgoh
hesitated a moment before answering. “Lord Grenling wants us to find her.
That’s your new assignment.”
“Have you sent
out search parties?”
“More than a
dozen. Both Riders and Yellowshirts are scouring the city and the surrounding
countryside, but the search needs to be better organized. I also want suspected
rebel locations in the city checked, and I want you to talk to the Grenlings and anyone else who may have information. Lord
and Lady Grenling have taken quarters in the Palace of the High Hext. They’re
expecting you.”
Jarn nodded
and stood up. “I’ll be off then.”
“There’s one
more thing,” said Lahgoh. “I may be able to get you some help in locating the
girl.”
“What kind of
help? Not another mage, I hope?”
“You’ll
remember the woman named Astil.”
Jarn stared at
his superior officer as if he had grown another arm. “You must be japing.”
“She has the
very skill we need for this—for your—task.”
Jarn sat back
down. “She’d never help us, even supposing we could find her in time. And
whoever does find her will likely get a bolt in the neck for his troubles.”
“We know where
she is,” Lahgoh said. “A few months after she escaped from the prison in Wyndor City, we picked up her trail. We’ve been keeping a
watch on her ever since. We could have seized her, but we thought it might be
more profitable to observe her, see what she does and with whom she deals. Now
that we have need of her, we’ll bring her in. Luckily, she isn’t far.”
“She won’t
work for us.”
“She might if
we agree to grant her a pardon for her former crimes. Especially when she finds
out how we tracked her down.”
“How did you
track her down?”
“We had help
from another friend of yours.”
Jarn stared at
Lahgoh, as if trying to read his thoughts. The answer finally dawned. “Aarla?”
Lahgoh nodded.
“I thought she
disappeared into some enchanted forest with her long-lost father.”
“Not
disappeared. It seems your Saddlemaster Bleuek and
young Aarla have become close. She visited him from time to time back in Rualgar, before
your company was sent to Skunnik. Young love, you know.”
Jarn was
stunned. “Did some virrling put me to sleep for a
month? Is there anything else I’ve missed that I should know about?”
“If everything
has gone according to plan, Bleuek and Aarla and a
squadron of Riders should be bringing in Astil right about now. We’ll know soon
enough.”