I enter the chamber, fully
alert. The chamber is pretty much empty
except for the cubical rock and some trash over against the wall opposite the
altar. The trash proves to be bones,
human bones at a brief glance.
Suddenly I'm joined in the
chamber by something. The something has
the rough shape of a man, but scaled skin, like some sort of lizard, or
whatever. Also, the something appears not to have eyes. It does have skin flap covered areas where
ears might be expected and I suspect that it uses hearing and perhaps scent to
make it's way in the dark of
the underground. The something creature
has a large mouth with meat ripping teeth.
It also caries a sword!
I'm a Krelzyn
warrior, thus I'm a trained fighting man.
I don't fear a man, but I know very little about whatever it is that
faces me. I must use every advantage I
can get.
If the something creature
has no eyes, it would be reasonable that its hearing and perhaps sense of smell
would be acute.
As the creature moves in on
me, I move away from the altar and into the middle of the most
free space within the chamber. I
have no idea how strong the creature is and I may need to move, to avoid its
strength. I then try to attack the
creature's weakness. If the creature
indeed has sensitive hearing, I give the creature some noise to work with. I shout and I hear the noise reverberate in
the small chamber.
The creature staggers back
a bit at my shout and seems to be badly affected by the noise. I use the creature's distress to get a thrust
of my sword into the creature's hide. I
have to stop short of a killing thrust, as the creature moves back and then
thrusts with his own sword. I parry the
creature's thrust and try another thrust of my own.
The creature and I are well
matched, except for the creature's inability to withstand loud noise. As the duel continues, I use a shout and then
footwork to thrust from an unexpected angle.
My strategy works, although the tactical responses necessary to avoid
the return thrusts of the creature are very demanding.
I'm better at thrusting,
but the creature is very good at slashing strokes and I would have been in
trouble if I hadn't wounded the creature before it could use its full strength
against me.
As it is, the creature is
bleeding some kind of dark red blood that has a foul odor. The loss of the blood seems to be weakening
the creature and I find that its slashing strokes are more easily handled than
at the start of our combat. I finally
parry a thrust downward with enough force that I can get my return thrust deep
into the creature and it falters and then drops its sword.
My Krelzyn
sword then slowly devours the creature.
I don't withdraw my sword, but move my sword in a rocking, twisting
motion that seems to not only cut what's left of the creature, but also to
absorb at least parts of the thing. At
first I think that it's just the creature's blood that my sword absorbs, but
it's also the tissue. As my sword
continues to devour the creature, my sword begins a high
pitched keening. As the sword
continues to absorb the dead thing, the keening changes to a wild sort of maybe
song. Finally, there isn't enough left
of the dead thing left to really work with and my sword ceases to make noise.
If the creature is mostly
gone, its sword remains. I pick up the
sword and find it very heavy. It's
almost as if the sword is made of lead. However, lead is soft and the sword is
very hard metal. I have no idea what the
sword is made of, but I decide to keep it with me, just in case. After the ruby ring I got from the Zugoff, I want to be very careful about things I find
during my Krelzyn adventures.
With the creature dead, I
peer out the entrance to the chamber and find nothing but an empty passageway,
dimly illuminated in my light.
I then return to the
chamber and examine the large, cubical stone that may be the altar I was sent
to find.
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